Getting the Game On!

This campaign is being designed for a free-form, sand-box style of play. Players and characters may come and go but the goal of the GM is to maintain an internally consistent setting for the multitudes of adventures contained therein. The game will be powered by a Fudge/FATE hybrid variant with occasional forays into Risus for larger groups or players who desire a looser, more free-form playing experience.

Source material is drawn from classic AD&D modules as well as Judge’s Guild supplements, classic RuneQuest, and other sprinklings of whatever the GM feels he can shoehorn in without causing blisters.

Patchwork Adventures